![Gravity rush 2](https://loka.nahovitsyn.com/218.jpg)
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For one especially lengthy stretch in particular, you’ll be forced to endure one of the clumsiest and poorly thought out stealth sequences I’ve seen in awhile.
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While there’s a lot of good to be said for the variety and fun absurdity of the game’s missions, the inclusion of ludicrously bad stealth missions is another major source of annoyance later on. She can gather up projectiles like large rocks and fling them at enemies though. Although Kat has special ground and aerial slides, basic combat is just one-button bashing like the original game, which is also disappointing. Targeting is unreliable and turns each encounter into a frantic disaster. These flaws combine to make combat against multiple enemies a confusing mess-especially when fighting a mix of larger boss-style creatures and smaller ones. The player will find themselves constantly tweaking and resetting it. The camera seems locked in Marquis de Sade mode, intent on finding the absolute worst angle possible during the worst possible times. Kat can do a stunning aerial slide at a targeted object or enemy, but it’s absurdly easy to lose your lock and go careening out into the void. Fine aiming and targeting during combat, however, can be a nightmarish bout of pure rage-inducing frustration. Once you get used to the gravity system, generally moving around by falling is easy enough and fun. Kat has an energy meter that starts running down as soon as she starts floating, but once on solid ground in normal gravity, it recharges almost instantly. She can land on nearly any surface and have gravity adjusted to her, but manipulating gravity is a timed affair. From there, you aim the reticle where you want to go and tap R1 again, and she’ll fall in that direction. Controlling Kat requires tapping the R1 to turn off gravity, thus causing her to float upward. Yet, for all the things I loved about Gravity Rush 2 there’s no shortage of things wrong with it. You’ll mine for precious resources, rescue people, fight off endless waves of creepy shadow monsters, catch criminals, deliver crates, and more all in an effort to get more powerful and spend more time in the game’s vibrant world. Then there are joutright crazy situations like Kat finding herself mistaken for a pop singer or having to beef up customers for a street vendor. Main story missions aside, there are always side missions that often help flesh out the personalities of the people around Kat.Ī lot of the missions are simple find and fetch tasks-locate a person to give them a message, find item A for person B… nothing too creative. There’s also an enormous amount of things to do in the game. Even when the game gets grim, dark, and moody, Kat still manages to be a bright light in the (frequently literal) storm. There’s a lot to be said for the distinctive joys of a gorgeous and upbeat presentation. She’s in direct contrast to her fellow gravity-controlling heroine, Raven, but the former enemies-turned-besties in the original game make a surprisingly compelling team as the game progresses. She’s upbeat, helpful, polite, determined and a beautiful change of pace from the usual gruff and angry gaming protagonists the audience is typically battered over the head with. Kat is also infectiously likeable, even if she plays a little too much to clueless girl stereotypes. The soundtrack is sweeping and fun, and from a purely sensory perspective, Gravity Rush 2 is the best thing I’ve seen this new year. The Japanese voice acting (with English subtitles) is used with restraint, but with expression-especially for the giddy and frequently taken aback Kat. The vibrant colors, gorgeous character designs, and breathtaking atmospheres are pure candy for the eyes. Presentation-wise, Gravity Rush 2 is stunning, especially on the PlayStation Pro.
![Gravity rush 2](https://loka.nahovitsyn.com/218.jpg)